[CF-Devel] Ingame map 'building' / modification: full patch
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Wed Nov 12 16:50:41 CST 2003
>
Ok. I didn't look really close at the exact details, but it seemed to
>
be some amount of duplication of 'is this within map bounds, is there a
>
flag buildable, etc'. Maybe the amount to be reduced isn't so great.
>
OTOH, perhaps a flag can be passed into the check function which also
>
has some indication what to find and what to return.
Actually, I rewrote a lot of code yesterday :)
So it's better right now, i think... Patch will be submitted after some more
tweaking, but maybe not too soon, want to implement much stuff before :)
>
If that's the case, then it should also generate a LOG() message.
Duly noted.
>
gcc at least will catch those and print a warning. But it's just
>
easier to me (and really in the style of the rest of the code) that the
>
constant comes second.
Ok, i guess it's just a matter of style :)
Nicolas 'Ryo'
_______________________________________________
crossfire-devel mailing list
crossfire-devel at lists.real-time.com
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list