[CF-Devel] Idea: Resting
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Oct 1 05:58:50 CDT 2003
On Wed, 1 Oct 2003, Nicolas Weeger wrote:
>
> Thoughts? It wouldn't seem like this should be that hard to code in.
>
>
Sounds like a fun idea to me....
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>
Maybe, after you rest, you could have some stats drained for a few secs,
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or speed reduced, like you need some time to really wake up. Will be a
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drawback & prevent sleeping one second during heavy combat (better make
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sure your sleeping place is secured first!).
Hehh, sounds like a too-real thing for the game but even as a biologist I
must argue with this. In case of emergancy animals and of course humans
wake up almost immedietly. (Have you ever had a nose-bleeding while
sleeping?)
Anyway, in my opinion, an environment dependence would be enough. (And
it's much harder to have some rest during a combat, than to fully awake
for a battle.)
>
Also make sp/hp recovering bonus low the first ticks/secs, and higher if
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you sleep more (once again, makes it less interesting to sleep one round
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during a fight).
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>
Nicolas 'Ryo'
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>
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