[CF-Devel] Idea: Resting

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Wed Oct 1 05:58:50 CDT 2003


On Wed, 1 Oct 2003, Nicolas Weeger wrote:

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      >  Thoughts?  It wouldn't seem like this should be that hard to code in.
     
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      Sounds like a fun idea to me....
     
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      Maybe, after you rest, you could have some stats drained for a few secs,
     
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      or speed reduced, like you need some time to really wake up. Will be a
     
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      drawback & prevent sleeping one second during heavy combat (better make
     
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      sure your sleeping place is secured first!).
     
     
Hehh, sounds like a too-real thing for the game but even as a biologist I
must argue with this. In case of emergancy animals and of course humans
wake up almost immedietly. (Have you ever had a nose-bleeding while
sleeping?)
Anyway, in my opinion, an environment dependence would be enough. (And
it's much harder to have some rest during a combat, than to fully awake
for a battle.)

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      Also make sp/hp recovering bonus low the first ticks/secs, and higher if
     
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      you sleep more (once again, makes it less interesting to sleep one round
     
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      during a fight).
     
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      Nicolas 'Ryo'
     
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