On Wed, 1 Oct 2003, Nicolas Weeger wrote: > > Thoughts? It wouldn't seem like this should be that hard to code in. > > Sounds like a fun idea to me.... > > Maybe, after you rest, you could have some stats drained for a few secs, > or speed reduced, like you need some time to really wake up. Will be a > drawback & prevent sleeping one second during heavy combat (better make > sure your sleeping place is secured first!). Hehh, sounds like a too-real thing for the game but even as a biologist I must argue with this. In case of emergancy animals and of course humans wake up almost immedietly. (Have you ever had a nose-bleeding while sleeping?) Anyway, in my opinion, an environment dependence would be enough. (And it's much harder to have some rest during a combat, than to fully awake for a battle.) > Also make sp/hp recovering bonus low the first ticks/secs, and higher if > you sleep more (once again, makes it less interesting to sleep one round > during a fight). > > Nicolas 'Ryo' > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel