> > I also tested the new system, and I can really understand > your notion. However, I think the main problem here is > the split of the magic skill being problematic. [...] > If wizardry was one single skill, it could have full control > over spellpoints, which also would seem more appropriate. > > It's a similar thing with one- and two-handed weapon skill. > What this split will probably cause is that fighter-class > players pick only the better one of the two and stick with it. > Unless we enforce a global rule like "no one handed weapon > is allowed to have attacktype x", I see little reason for > the split. Two handed weapons taking up the shield slot > seems good enough to me, in resepect for diversity. I have to disagree with this - having one and two handed weapon skills does make a lot of sense and for the reasons you mention- it sort of equates to the different wizard skills. Fighters will either choose one or two handed weapons and stick with that or be generally less good with both depending on the player style. The basic point being that you will not be able to use every weapon with equal skill. (That demon slayer is one handed - sorry Conan...) The only balance I see necessary is generally two handed weapons should be slightly more powerful since you cannot use a shield. Now moving foreward it would make sense to capitalize on this by making special weapons in one class and not having an equilivant in the other weapon class. If someone does create a two handed sword of X try to not have someone else make a one handed sword of X. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel