Apparently god intervention, when praying at an altar, is broken. Looking in the code, i found 2 things: * in cast_heal (healing used when god decides to help you), the function will return 1 (success) even if nothing was done. From the code: if (spell->stats.hp) heal += random_roll(spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; if (tmp->stats.hp >= tmp->stats.maxhp && heal) { new_draw_info(NDI_UNIQUE, 0,tmp, "Your are already fully healed."); } else { /* See how many points we actually heal. Instead of messages * based on type of spell, we instead do messages based * on amount of damage healed. */ if (heal > (tmp->stats.maxhp - tmp->stats.hp)) heal = tmp->stats.maxhp - tmp->stats.hp; tmp->stats.hp += heal; <snip> success=1; If the spell is a cure confusion, heal == 0 thus the test doesn't return with 'You are already fully healed'. But the code, after that, just sets success = 1 even if heal is 0. So even if the spell is cure confusion, this function will return 1 (success). This prevents any other god present after that (for Gaea for instance, remove confusion is always given in case of intervention, so no other treasure will be given). So the function should be fixed to correctly not set success = 1 if heal = 0 * second point, the 'spell direct' is checked with if (item->type == SPELL) (gods.c:881) Except archetypes for spelldirect are with a value of SPELLBOOK. So the spell isn't granted. Also, after getting the spell (got one by tweaking stuff), since the type is SPELLBOOK, spells doesn't get displayed in 'cast output, nor can you use it... Those 2 things combined seem to prevent any god-given thingy... Fixing on my local server seems to do the trick Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel