[CF-Devel] Bigworldized Pupland [repost from -maps]
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Sep 1 13:44:27 CDT 2003
(personally I think crossfire-maps is the proper place for this,
but since there was no response there, someone on IRC suggested
I tried -dev)
I have a few maps that put Pupland into the Bigworld. I didn't
want to warp existing Bigworld geography too much, so I ended up
changing the layout a bit but I really, really like the results.
I have "mainland" ready, the islands are edited but I need to
fix the exits. I will post the entire thing as a diff once I'm
done. In the meanwhile, if someone experienced wants to review
it, I'd be very happy.
(In case you're wondering, I solved the problem of people
entering trough the east road without having been in Lone Town
first, by the simple expedient of adding a second barrier
station. So if you have a passport, it *is* reachable from land
now.)
[]s,
|alo
+----
--
Those who trade freedom for security
lose both and deserve neither.
--
http://www.laranja.org/
mailto:
lalo at laranja.org
pgp key:
http://www.laranja.org/pessoal/pgp
Eu jogo RPG! (I play RPG)
http://www.eujogorpg.com.br/
GNU: never give up freedom
http://www.gnu.org/
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