I made a change in random_styles/door.c to allow for some special random doors like rocks or shrubs spiderwebs you can chop away at. I did this for some sylvan maps I was playing with, but it could be useful otherwise as well I think. Rather than having weird doors showing up in old random maps I made it so that these have to be specified in the message field as 'doorstyle special/x' where x is the style. If 'special' is not specified the normal doors will be used. The next step I think is to do some things to doors to make them a bit more interesting - like have a flag for turning off the traps, a level for lockpicking attempts. I did notice a weird glitch when 'doorstyle special' is used (to get a random map from the special directory) it does correctly look for a random map in special (shows as loading a random map in the log anyway) but the doors arent actually put on the map all the time...? -------------- next part -------------- A non-text attachment was scrubbed... Name: random_door.patch Type: text/x-patch Size: 808 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20030920/26269693/random_door.bin