On Thu, 1 Apr 2004, Rick Tanner wrote: > > This was pointed out to me today on crossfire.metalforge.net server. > > Healing potions (maybe others, haven't tested..), purchased from regular > stores, are broken. > > Looks like the one potion is missing the associate > spell of heal. > That is the problem indeed. In fact no potion of healing or magic power generated by a treasurelist (monsterdrop chests etc.) does work. Those two are the only potions using the old method where sp = spell to cast. The map loader (loader.l) parses these values, but the treasure generation in treasure.c does not. So we can either: a.) add the transformation to treasure.c, b.) join these two with the other generic potions. (these are made with artifact code setting the spell in "other arch") This is s possible as there is no treasure list containing only one kind of potion. It does not need any code change either. But in addition to the resource files, about 30 map files need to be changed. or c.) set "other arch" accordingly in the archetypes and get item generator to parse that. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel