hi, I found something about this wrong merging rings problem, but i dont know how to fix it, so i drop it here for those who know the code better. i was playing with a pile of rings of pow+2 and another of int+2 and it happened once and again, that no matter what the order was, the rings would always merge together into ones of the same kind, so i went to look at the CAN_MERGE function and found out that it only checks for the type of the rings, which as you can see below are exactly the same in this case. No wonder that it will keep merging. I just dont know what is wrong, is it the item type?, is it that the CAN_MERGE should check for other things also to compare the items? well... here are the items dumped: arch ring name ring name_pl rings face ring.116 animation ring is_animated 0 Pow 2 x 13 y 5 nrof 5 type 70 material 2 materialname iron value 2000 weight 20 client_type 391 item_power 1 identified 1 been_applied 1 body_finger -1 end arch ring name ring name_pl rings face ring.114 animation ring is_animated 0 Int 2 x 13 y 6 nrof 7 type 70 material 2 materialname iron value 2000 weight 20 client_type 391 item_power 1 identified 1 been_applied 1 body_finger -1 end hope someone know how to handle it, cause this could also be happening to other items, but i couldnt tellfor sure. At least now I can explain myself why so many times players said to have lost some ring and we blamed them about them dropping it "accidentally" :/ *shrugs* -- +-----------------------------+ | Karla Mª Stenger Sábat | | Pando . Canelones . Uruguay | | kstenger at montevideo.com.uy | +-----------------------------+ _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel