Andreas Kirschbaum wrote: > Here is a new patch that attempts to find a keymaster: it tries harder > to find a keymaster. After that it tries to find a free spot. If this > too fails, it drops the key in a random place (i.e. wall). > > I did some more checks with the random_map program. It found a keymaster > in over 95% of all tries. In the remaining cases it found a free spot. > The fall back case to drop the key in a wall (freeindex == -1 after the > second loop) did never occur. Patch looks fine. I'll apply it to CVS. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel