-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Le mardi 17 Août 2004 21:15, Ben Jolitz a écrit : > Greetings, developers. > I have been observing the activity, and I think it is appropriate voice > some of my ideas. constructive ideas are always a good thing, but there are regulary lots of ideas and not so much time to implement them ;) > I think CrossFire should have some sort of background music, kinda like > how Diablo II has. Really, Crossfire needs some "adventurous" or some type > of music to immerse the user fully into the game. A look at the > extremely successful > Blizzard games, they all immerse you fully into the "world" of the game. > If Someone created > some sort of music that "fits" in with CF, wouldn't that be more > appealing to existing and > potential players? Code for music isn't that difficult (yes a bit anyway, or Ryo won't have enough challenge on it ;) Like always in crossfire, the most difficult par is having artists at hand. There are quite a few drawers sharing their talents to this game, but as far as i know, we have no music artist to build a nice background music and give this music free under GPL. > Another matter I'd like to bring to light is a question of: why is the > UI so garbled? I find it > very unappealing, only the fun of the game outweighs it. Perhaps > developement can start > for a "skinnable" or an intergrated gui? Although most of the > developement focuses on extending > actual gameplay, I think many would agree if the client's GUI's were > rethought out. This idea is in the air since more than a year, however, building such client and getting in mind some player still use outdated slow computer is not easy and brings some challenges to gros. Beta client, first build on sdl lib now is in process of convertion to opengl rendering, so it will use the acceleration of now cheap 3D video cards. By cheap i mean in the range of a riva TNT2 or such, now a few years old. No need for a Geforce 15 Ultra GX FX with per atom subaquatic rendering able to do 25000x16000 pixels at 50 tera texels per second and needing 2 coolers the size of an airbus engine. No basically, the Opengl will be used for alpha rendering, texture streching and perhaps some basic effects. I know gros has still some issue with png loading before the commit of initial release (Well technically, a code *always* has issue), but he could tell better then me (if you are not in a hurry). Last but not least, this client has been though with skinnability in mind since the early beginning. It will be commited with 1024x768 basic skin. You can get some pictures of the skin here: http://users.skynet.be/tchize/crossfire/skin/interface_full.png http://users.skynet.be/tchize/crossfire/skin/chat_preview.png please note it will even include a potion belt ;) > Ben _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel - -- - -- David Delbecq david.delbecq at myrealbox.com Public PGP KEY FINGERPRINT: F4BC EF69 54CC F2B5 4621 8DAF 1C71 8E6B 5436 C17C Public PGP KEY location: http://wwwkeys.pgp.net/pgpnet/wwwkeys.html -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFBK5dKHHGOa1Q2wXwRArR7AKC+52yk/8vRKbY+0QxaDVCjS6VVrACgjF0a 4n2SSgZClY5n0TpoujRqvOk= =0uDO -----END PGP SIGNATURE----- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel