Nicolas Weeger wrote: >> 2) settings.diff > > > The only thing which bothers me is the stat rolling method. If you set > min & max stat sum too close, you may need many rolls to get correct > values - but well, not that an issue maybe. Yes, the rolling code should do better than to crunch numbers until he gets good values. I'll have a look at this matter. Thanks for feedback. Eduard Gabriel Munteanu _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel