[CF-Devel] Monks wearing weapons
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Mon Dec 27 15:32:24 CST 2004
Yua CaVan wrote:
>
How about when someone chooses to become a monk ( and has arms ), a
>
"cursed" weapon is automatically equipped that cannot be "un-cursed"
>
while the character is a monk? ie... "monk fists".
The problem is that adds more specialized code (is the player a monk? If so,
don't let remove curse work, etc). It'd also be odd to see those objects in
your inventory.
I personally like a more generic approach of adding a class force object that
uses up the players arms. This then means that if other non weapon using
classes are ever added, it should just work without any additional changes.
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