[CF-Devel] Monks wearing weapons

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Mon Dec 27 15:32:24 CST 2004


Yua CaVan wrote:
>
     
      How about when someone chooses to become a monk ( and has arms ), a 
     
     >
     
      "cursed" weapon is automatically equipped that cannot be "un-cursed" 
     
     >
     
      while the character is a monk?  ie... "monk fists".
     
     
  The problem is that adds more specialized code (is the player a monk?  If so, 
don't let remove curse work, etc).  It'd also be odd to see those objects in 
your inventory.

  I personally like a more generic approach of adding a class force object that 
uses up the players arms.  This then means that if other non weapon using 
classes are ever added, it should just work without any additional changes.


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