Yua CaVan wrote: > How about when someone chooses to become a monk ( and has arms ), a > "cursed" weapon is automatically equipped that cannot be "un-cursed" > while the character is a monk? ie... "monk fists". The problem is that adds more specialized code (is the player a monk? If so, don't let remove curse work, etc). It'd also be odd to see those objects in your inventory. I personally like a more generic approach of adding a class force object that uses up the players arms. This then means that if other non weapon using classes are ever added, it should just work without any additional changes. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel