Browsing the code, i found that a 'light source' has 2 different types in the code: in object structure, sint16 glow_radius; /* indicates the glow radius of the object */ but in mapspace structure: sint8 light; /* How much light this space provides */ Maybe those should be made coherent, specially since map.c:update_position will update the space with the object's value... Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel