> Le Lundi 23 Février 2004 02:20, Bernd Edler a écrit : > > On Sun, 22 Feb 2004, tchize wrote: > > > prevent portals pair creation if map has been reset (best imo) > > > > This is best imo too. > > > > I suggest: > > On first part of TP we do not only "memorize" location in player > > variables, > > we also create an (visible) object "playername's portal marker" on the > > map. > > Possible gfx: > > 1. TP with black center > > 2. smaller TP > > 3. transparent TP > > > > On casting the second TP, we can check if this marker still exists. > > It will vanish always on map reset. > > > > As a bonus, the player can see if the casting of TP was successful > > without reading log. > > > > Bernd Edler > > > > > Though this mean creating a portal is like building 2 doors and then a tunnel, > while current behaviour is more to create a tunnel which end up having two > exits. I like this idea. Simple to implement. Can be used to chack map reset > easily. > So i agree with you way. > I like this too, looks like maps like guilds could still be reachable even if you casted the first part of the spell long time ago to "go back home" since the permanent tiles wouldnt reset the items on it, right? Katia. -- +-----------------------------+ | Karla Mª Stenger Sábat | | Pando . Canelones . Uruguay | | kstenger at montevideo.com.uy | +-----------------------------+ _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel