Rick Tanner wrote: > I'm not sure if this is intentional or not (or a misunderstanding on my > part..) but players are able to obtain god_power resistance. > >> From previous discussions: > > "In order to maintain the challenge level of Crossfire, the attacktype > godpower is used. Since it's possible to gain resistances and protection > to all all other attack_types certain monsters have godpower which will > damage to player character. I know, it doesn't seem fair - but it's no fun > when the game is easy, either." > > The spells Holy Possession and Bless grant resistance of 95 and 35, > respectively. Should they? I actually thought this sort of worked the other way. Eg, monsters generally should not have godpower resistance, since those attacktypes that players get with godpower can be useful. given that, there really shouldn't be anything that gives player permanent godpower attacktype (eg, spells are temporary godpower attacktype - there shouldn't be a weapon/ring/whatever that gives it to the player). Given the way attacks work, it doesn't seem much an issue to me for monsters to have godpower attacks, and thus godpower resistance. I do believe, however, that there aren't any items that players can get that give weaponmagic resistance. So if you really want a monster to always be able to damage a player, you could give them weaponmagic. Or, you can just give them every attacktype - surely the player won't have protections to them all. But related to that, temporary mechanisms to get 'really good' stuff isn't as big an issue. I certainly wouldn't want to see an item that a player could equip that gives them godpower resitance. It seems to be that holy possession is also something you can only get by praying on an altar? If so, that also makes it a bit less powerful/useful. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel