Mark Wedel wrote: > The patch as provided does violate proper C - you can't legally > declare new variables just anyplace - has to be at the head of a > block. That is allowed in C++, and many C compilers allow > various forms of C++ code. I disagree: the current Ansi C standard (C99) does indeed allow to declare new variables intermixed with "real" statements. (As well as C++ (//) comments.) Of course, Ansi C89 does not allow it. Besides this, my code declares the variable at the beginning of a block. Therefore it should be valid according to both standards. (My apologies for not using context diffs.) I tend to declare variables at the beginning of the innermost possible block. If this is not acceptable, I'll refrain from doing this and declare them at the beginning of the function. > > 3. The character weight in the client does not get updated. > > Even the command 'fix_me' executed from the client does not > > fix it. > > > > How should I fix this issue? > > Depends on the bug, as I'm not sure exactly what you are > reporting. It could be: [...] > 3) Player has item stolen, and theif correctly has it in his > inventory, but old player still shows higher weight. Case 3 does not work correctly (for player and monster interchanged): Monster steals an item successfully, item gets removed from player inventory -- you see the item disappearing from inventory view but the total player weight remains unchanged. I did ask this question (how to correctly update the player weight) to fix other places with the same bug: after eating or throwing items, the player weight does not change. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel