> I'd almost rather take the other approach, and just make it easier to > go up in exp for those skills - increase the reward players get. Yeah, i had suggested increasing xp for inscription, for instance - haven't actually tweaked that, as usual... > OTOH, death should also be painful, despite what players may think :) > Now a question of how hard/easy is a matter of opinion, and perhaps the > current loss is too much. Exactly the point, i think. Non combat skills, specially inscription/bowery/... are way too hard to level into. Nicolas _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel