I have a better solution than just increasing the buffer. With this patch one can now have multiple "Allowed" lines. See examples in artifact.diff. This way we have a nicely editable file and can avoid buffer-overflow. Bernd Edler -------------- next part -------------- Index: treasure.c =================================================================== RCS file: /cvsroot/crossfire/crossfire/common/treasure.c,v retrieving revision 1.46 diff -c -r1.46 treasure.c *** treasure.c 3 Mar 2004 01:17:09 -0000 1.46 --- treasure.c 5 Mar 2004 03:34:19 -0000 *************** *** 1182,1192 **** cp=buf; while(*cp==' ') /* Skip blanks */ cp++; ! if (!strncmp(cp, "Allowed", 7)) { ! art=get_empty_artifact(); ! ! nrofartifacts++; cp = strchr(cp,' ') + 1; if (!strcmp(cp,"all")) continue; --- 1182,1194 ---- cp=buf; while(*cp==' ') /* Skip blanks */ cp++; ! if (*cp=='\0') continue; ! if (!strncmp(cp, "Allowed", 7)) { ! if (art==NULL) { ! art=get_empty_artifact(); ! nrofartifacts++; ! } cp = strchr(cp,' ') + 1; if (!strcmp(cp,"all")) continue; *************** *** 1219,1224 **** --- 1221,1227 ---- } art->next = al->items; al->items = art; + art = NULL; } else LOG(llevError,"Unkown input in artifact file: %s\n", buf); -------------- next part -------------- *** artifacts~ Fri Mar 5 02:58:02 2004 --- artifacts Fri Mar 5 02:58:02 2004 *************** *** 392,398 **** item_power 1 end # ! Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,stoneaxe,poleaxe,morningstar,large_morningstar,nunchacu_1,nunchacu_2,hammer,mace,mace_2,lspear,spear,club,quarterstaff,big_club,stonehammer,stake,bonecrusher,mjoellnir,skullcleaver chance 20 Object Gaea type 15 --- 392,401 ---- item_power 1 end # ! Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,stoneaxe,poleaxe,morningstar ! Allowed large_morningstar,nunchacu_1,nunchacu_2,hammer,mace,mace_2 ! Allowed lspear,spear,club,quarterstaff,big_club,stonehammer,stake ! Allowed bonecrusher,mjoellnir,skullcleaver chance 20 Object Gaea type 15 *************** *** 645,651 **** item_power 1 end # ! Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,hammer,skullcleaver,mjoellnir,bonecrusher,frost_hammer chance 10 Object Mostrai type 15 --- 648,655 ---- item_power 1 end # ! Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,hammer,skullcleaver ! Allowed mjoellnir,bonecrusher,frost_hammer chance 10 Object Mostrai type 15 *************** *** 685,691 **** # # Metal Weapons # ! Allowed dagger,light_sword,shortsword,shortsword_2,taifu_1,trident,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,poleaxe,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,sword,sword_2,sword_3,sabre,rapier,rapier,scimitar,katana_1,falchion,broadsword,broadsword_2 chance 5 Object Sorig type 15 --- 689,699 ---- # # Metal Weapons # ! Allowed dagger,light_sword,shortsword,shortsword_2,taifu_1,trident ! Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,poleaxe ! Allowed morningstar,large_morningstar,hammer,mace,mace_2 ! Allowed lspear,spear,sword,sword_2,sword_3,sabre,rapier,rapier,scimitar ! Allowed katana_1,falchion,broadsword,broadsword_2 chance 5 Object Sorig type 15 *************** *** 712,718 **** item_power 2 end # ! Allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,poleaxe,taifu_1,trident chance 5 Object Ruggilli type 15 --- 720,729 ---- item_power 2 end # ! Allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3 ! Allowed sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword ! Allowed broadsword_2,shortsword,shortsword_2,morningstar,large_morningstar ! Allowed hammer,mace,mace_2,lspear,spear,poleaxe,taifu_1,trident chance 5 Object Ruggilli type 15 -------------- next part -------------- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel