Re: Re: [CF-Devel] Multipart creatures and maps
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Wed Mar 17 10:42:08 CST 2004
Ok good catch. I will try this new script and do as suggested - commit a sample directory first. But so far have not seen any issues.
As for remaining large image issues I will soon document these more closely and send in some screenshots yes.
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My first version DID break those maps:
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maps-bigworld/quests/peterm/FireTemple/ThirdFloor
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maps-bigworld/wolfsburg/whorehouse
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So i made a more pedantic one.
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Those are the only maps to show up with diff -rq
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comparing output of version 1 and version 2 of the script.
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I did not run into any problems with these modified maps
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so far.
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