[CF-Devel] ideas that occurred while playing online

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Sat Mar 20 05:47:32 CST 2004


I usually play crossfire at the local server I run for family
and friends.  Recently the goddess of bandwidth has been nice to
me some random nights, and I acquired the habit of playing in
metalforge when I can.  Tonight I gathered a few notes:

1. would be nice to add to the client a "lag meter" like some
IRC clients have Crossfire is very dangerous on dialup ;-) I
died more than once due to an outburst of sudden lag.

2. conversation using "say" should *really* be colored - it's
just too easy to miss.  Perhaps the same color as "me".

3. the new skill system messes up the gtk client level/XP
display - it tries to render two columns, but skills with long
names like "two handed weapons" make it rather pointless.  My
gtk lore is a bit rusty, but I think it's possible to check if
the string will fit... if it doesn't, dunno, maybe don't display
a second column.  Or add an "abbreviated name" field to each
skill, I think I could live with "2h weapons" or "weapons(2h)".

[]s,
                                               |alo
                                               +----
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