On Sat, 20 Mar 2004, Lalo Martins wrote: > > 3. the new skill system messes up the gtk client level/XP > display - it tries to render two columns, but skills with long > names like "two handed weapons" make it rather pointless. My > gtk lore is a bit rusty, but I think it's possible to check if > the string will fit... if it doesn't, dunno, maybe don't display > a second column. Or add an "abbreviated name" field to each > skill, I think I could live with "2h weapons" or "weapons(2h)". > I am working on a solution for that right now. I have icons ready, for every skill. These are much smaller than the skill names. As i have not done gtk stuff before, it takes some time. I also want to have a new server -> client command to send the experience->level table to the client. Then we could skip displaying the actual experience and do things like: [small icon] 15.75 Meaning you are level 15 and have 75% of the needed additional exp for level 16. To get full information one just clicks on the icon. Then you get something like: woodsman: blah blah forest.. blah id flesh.. food.. blah cooking..stove last : 20,000,000 (15.0) current : 27,512.234 (15.512) next : 30,000,000 (16.0) In the text window. As one uses about 30 skills, I hope to manage 5 or 6 columns. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel