Karla Stenger wrote: > Well i found the way to reproduce this problem, talking to the members of the > guild i found out they use the _spell_ disarm instead of the disarm traps skill > to disarm the chests and they usually did it into the alchemy room or the "big > chest", the problem seems to be when you fail to disarm a diseased needle, and > the disease falls to the ground instead of infecting the person and end it up > right there. I tried this myself and after cleaning up a chest with more than 50 > traps i ended up with a pile of about 10 diseases after i picked up the chest. > > I also found out that casting this spell in your own apartment (scorn) would > crash the server. I believe this is now fixed in CVS. From the changelog: server/rune.c: Change trap_disarm() to call destroy_object() on the trap object, so that all the trapss inventory is also destroyed and not dumped on the ground. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel