On Tuesday 23 March 2004 04:40 Nicolas Weeger wrote: > Fear makes monsters run away when cast by a player. > Now if cast on a player i think it doesn't have any effect. Then what is the point of Gaea giving fear -100 if there is no effect from fear on players? Why not ignore fear altogether and not have any items that give +/- fear values? If CF is going to have fear at all then there should be some effect from it on players based on their race, class, deity and resistances. I would think that some player races, like human and elf, would be susceptible to fear and some, like dragon and troll, would be immune with others falling in there somewhere. I see creatures using fear against players but if it is not going to affect the player then why have creatures use it at all? I'm quite puzzled about this. Gene (aka poof, aka eracc) -- Linux era4.eracc.UUCP 2.4.22-28mdkenterprise i686 13:29:25 up 24 days, 8:23, 8 users, load average: 0.06, 0.02, 0.00 ERA Computer Consulting - http://www.eracc.com/ eCS, OS/2, Mandrake GNU/Linux, OpenServer & UnixWare resellers _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel