[CF-Devel] bugs/problems with windows server
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Wed Mar 24 12:33:58 CST 2004
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1.) The server sometimes did hang. After building a full-debug
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version, i found out, that the problem was the windows
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emulation of the gettimeofday function in "win32.c", which simply set
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"time_Info->tv_usec = timeGetTime() *1000;",
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which is wrong, since timeGetTime() returns the system
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time in milliseconds and somewhere else in the code
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there are code fragments like: "last_time->tv_usec = 0;",
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so that sleep_delta() in "time.c" sometimes tried to
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Sleep enormously long (> 4800 seconds:).
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The patch at the end of this mail fixes the problem.
This should probably happen also under Linux, though - no one noticed this issue?
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2.) The variable "skill" is sometimes used uninitialized in
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"int kill_object(object *op,int dam, object *hitter, int type)"
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in "attack.c" (change_exp() is sometimes called there with
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skill=0xcccccccc, when doing a full debug build with VisualC++).
This should be fixed, imo. Probably missing initialization.
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3.) The VisualC++ runtime uses another type prefix in printf
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format strings for 64-bit integers than the GNU C/C++ compiler.
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Could you please change all occurrencs (about 20-30) of code like
Yes, missing a few here & there. Didn't really take the time to fix everything.
Please, if you send a patch, send a cvs diff, or a regular diff, not code like
what you sent :)
Nicolas ('official' Windows maintainer)
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