Hello. Started to add (back) sounds to Windows GTK client (but not with SDL, as been the case before). It seems there are really less sounds than before in the game: no found for firebolt, explosions, and such. Is there a compelling reason for this? I quickly browsed the code, and it seems the 'main' line sending sounds to client was commented out (server/spell_util.c:1353). Also, what would be the sampling rate & such of the sounds in 'sounds' module? I need to convert to WAV to play'em easily... Thanks :) Nicolas _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel