[CF-Devel] About sounds

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Wed Mar 24 16:46:31 CST 2004


Hello.

Started to add (back) sounds to Windows GTK client (but not with SDL, as been 
the case before).

It seems there are really less sounds than before in the game: no found for 
firebolt, explosions, and such. Is there a compelling reason for this? I quickly 
browsed the code, and it seems the 'main' line sending sounds to client was 
commented out (server/spell_util.c:1353).

Also, what would be the sampling rate & such of the sounds in 'sounds' module? I 
need to convert to WAV to play'em easily...

Thanks :)
Nicolas

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