> It has been mentioned - and I agree - that the new skill sys is > reason enough for calling it 2.0. > > Personally I would prefer to make the contributions that are > piled up on my HD first :-) but that's me. > 2.0 eh? - sure but any estimates or outstanding issues? I have a few things to do as well which is why I would like a rough estimate to know what to focus on finishing. My thoughts on what I would like to accomplish in decending order are: -fix remaining issues with large image support where single image Multipart monsters leave image artifacts, and are placed behind other objects on the map. I have to take some screen shots although I am surprised no one has remarked on this) - I consider this an outstanding issue although it may be client or server issue and if it is a client issue then should not be listed here. -Clean up old multipart arch references in maps (this would not impair a server release however it would be nice before new map tars are made) -Tweaks to Water Goddess (can wait until actual altars are are added to the maps however) -arch clean up re: consistant monster weights (nice but no rush) New stuff to consider: -variable level encounter generators -variable level random maps Ongoing: -arch clean up re: joining split images and animation cleaning -arch clean up re: consistant direction references -arch clean up re: more smoothing templates for classic image set -outstanding maps in development -documentation _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel