Re: Re: [CF-Devel] server 1.6.0?

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Fri Mar 26 10:09:03 CST 2004



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      I'd feel like correcting a few things here & there, like 
     
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      Windows-specific int64 stuff...
     
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      Are there big broken things that could use fixing before release?
     
     
Well exactly the question- 
Just to refocus the thread a but here I was just asking if we could/should make a 1.6 server package to match the existing 1.6 client packages.  This does not preclude a 2.0 server package and might in fact be a 2.0 server package but I was trying to get a feel for existing requirements so we can decide if we should hold off on new stuff and fix any outstanding and pressing issues or just keep on going.
Things like sending spell lists (or other info) to the client and redoing the sound system I consider 'new things' not necessarily outstanding issues.

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