Palfy Tamas wrote: > > Yeah, waiting is as much part of the game as having to spend 15 mins to > get to Navar from Scorn on foot. Maybe it's intended, tho I wonder if > there was a real reason to make players suffer such things. Just to make > things harder so it's much better a challenge? Sure things ain't bad if > they are hard sometimes. Messing with players real time thru such pitiful > things ain't good either IMO. Well, there are certainly shortcuts, eg, get gobs of money, expand your apartment, and use the teleporters. Note that the bigworld goal wasn't to waste player time. But it was to increase travel time a bit - it never made a lot of sense on the old smallworld where walking from town to town was only about 3 times longer than walking across the town itself. But it was a side goal to increase travel times some, so that it was no longer especially easy to visit every shop out there in 2 minutes flat. while it may be a bit frustrating at times (I really want a book of XYZ, but this town doesn't have it), I think that is a reasonable part of the game. Now I do plan to make changes sometime soon that changes the player speed model some - players will be less likely to be blindingly fast, but player minimum speed will also be increased, so that players will no longer move at a crawl like that sometimes do when heavily loaded (and heavily loaded for a weak character might not be all that much stuff right now). Note that a longer term goal is to add other travel mechanisms (horses, boats, griffins, etc) that perhaps change travel times. I also wouldn't be all to adverse to adding a 'teleporter shop/guild' - has teleporters to a few fixed locations (major towns that are normally easy to get to) for a price - say like 100 pp or something. So you then weight money vs time. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel