[CF-Devel] Patch: new sound proposal
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Mon May 24 02:25:30 CDT 2004
>
But I'm thinking of things like generators. Generators have other_arch
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set. When that monster is created from a generator, the calls that are
>
used to create it will not free the sound information.
>
>
Same would actually be true for the treasure code for that matter. So
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the only sound info that is getting cleared is that that is in the map
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file. All items generated after the fact, unless copies from the map
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(eg, black puddings perhaps) will have the full sound info, because it
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won't get freed, so it will get saved out to disk.
>
>
A better approach than this is really needed. As said previously, it
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should be pretty easy to add a flag saying 'this sound is unmodified
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from the archetype, and just points at that sound data' vs a 'this sound
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is customized'.
Didn't think of generators - my mistake.
Guess i'll hafta go back to design board :p
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