> But I'm thinking of things like generators. Generators have other_arch > set. When that monster is created from a generator, the calls that are > used to create it will not free the sound information. > > Same would actually be true for the treasure code for that matter. So > the only sound info that is getting cleared is that that is in the map > file. All items generated after the fact, unless copies from the map > (eg, black puddings perhaps) will have the full sound info, because it > won't get freed, so it will get saved out to disk. > > A better approach than this is really needed. As said previously, it > should be pretty easy to add a flag saying 'this sound is unmodified > from the archetype, and just points at that sound data' vs a 'this sound > is customized'. Didn't think of generators - my mistake. Guess i'll hafta go back to design board :p _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel