[CF-Devel] DM - God Finger - bleah!
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Mon May 31 03:56:01 CDT 2004
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Well some player may discuss real life thing on a 'tell' basis, like other
people use irc private chats to do this. You may argue the tell command is
not easy to use and so is not really used. May change in future (the sdl
client should provide a chat area based on tell / shout / say commands).
One easy way i see to spy while taking care of privacy is this one:
1) Have server log **every** attempt to spy a player on a file (server owner
is responsible for checking this file on a regular basis for dm abuses)
2) Have a policy amongst the dms which says a player can only be spyed by a dm
(don't care which dm, if a player is under investigation, any dm online at
the moment of login may be able to spy him) if at least 3 dms agree this
player need spying. Perhaps also define policy for the 'need spying'.
3) Have an investigation file containing name of players under investigations.
This file should contain name of player and for each of the 3 dms who
approved the investingation, a comment on the reason of investigation. The
dms who allowed the investigation (probably with a command like 'vote spying
playername reason') shouldn't be allowed to do the investigation themself
(this prevent abuses, though we should thrust the dms, at least a little
bit ;)
4) at any time, any dm who approved the investigation can unapprove it. The
investigation will then end and track will be kept of who approved the
investigation and for what reason.
5) When an investigation end, have the player notified automatically he had
been under investigation, have him shown the name of the 3 dms who approved
the investigation and perhaps also the name of dm who spyed him.
This way spying is not a common thing to do and can't be done unnotified.
Of course, the number of '3' dms for approval could be configured so small
servers don't need a pack of fake dm to do the job and big servers could need
more dms for approval.
Le lundi 31 Mai 2004 06:56, Mark Wedel a écrit :
In terms of privacy issues, hard to say.
One can make the case that if you were a police officer and had to tell
someone if they were under surveillance, you'd never actually catch them
doing anything (or they are really stupid criminals).
One can make the same case for crossfire - if there is a report of abuse,
the DM may want to check it out, and not notify the player involved.
Because if the player suddenly got a notice 'you are under surveillance', of
course that player is going to stop doing whatever abusive actions.
I personally find it hard to envision what one would do in crossfire that
is so secretive. I could see things like private messages perhaps - even to
the extent of things like 'says', if a couple players on by themselves on a
map and are thinking of having a private conversation.
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