There is a bug in the server when a should die, but does not, and a death message is displayed both to the player doing the killing and globally. Also a kill is logged, whilst it does not actualy occur. I think making sure that the player is dead before outputting the kill messages should fix the bug. I also made a quick patch that should fix the bug. What do you think of the general idea? -------------- next part -------------- A non-text attachment was scrubbed... Name: death_message.patch Type: text/x-patch Size: 5715 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20041113/707ee903/death_message.bin -------------- next part -------------- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel