Andreas Kirschbaum wrote: > Salathar wrote: > > What do you think of the general idea? > > The idea is good, but the solution does not work: I've tried the patch on localhost and gravestones are generated with the killer's name as they were before applying the patch. > From what I understand kill_player attempts the kill and does all the aftereffects (creates gravestone, teleport back to last savebed). The function is called everytime the player should die and the everyone is sent the death message. However an item of lifesaving will keep the character alive and the death message should not be sent. I changed kill_player to return 0 if the player does not die and 1 if he does. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel