I ran the collection scripts etc. In 2 maps, one older one newer it crashed the second the map was loaded. This is after I reinstalled 2wice. Perhapse it is the treasure list, if so it needs to be more tolerant. --- Lalo Martins < lalo at laranja.org > wrote: > On Thu, Sep 30, 2004 at 09:22:38PM -0300, Lalo > Martins wrote: > > No, I'm 87% sure this is *NOT* the cause of the > problem. Did > > you reach this conclusion after running the server > under gdb? > > For the sake of example, I finally managed to > reproduce the > segfault *I* was getting a few days ago. > > If you have an arch of type SKILL (43) and no > "skill" field (for > example, left over from the old skill system), you > get a > segfault at line 74 of skill_util.c. The log output > would look > exactly like what you pasted. > > You can ALMOST NEVER tell the cause of a segfault by > log > output. A segfault is a major boo-hoo crash, and it > would be a > lot of luck to have a log message just before one. > > []s, > |alo > +---- > -- > Those who trade freedom for security > lose both and deserve neither. > -- > http://www.laranja.org/ > mailto: lalo at laranja.org > pgp key: > http://garfield.laranja.org/~lalo/gpgkey-signed.asc > > GNU: never give up freedom > http://www.gnu.org/ > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > _______________________________ Do you Yahoo!? Declare Yourself - Register online to vote today! http://vote.yahoo.com _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel