Mitch Obrian wrote: > I completley agree with the ambient light. > Now should darkness be converted into the correct > ambient light value at map load or should these 2 > things be sepreate? There is no way to convert the existing darkness value to an ambiant light level (other than to just convert them it to ambiant_light 0, or when the case is darkness value == max darkness level). The question might really be whether this is any reason to keep the existing darkness value and/or if a different meaning of the field is desired.