Lighting changes, was Re: [crossfire] Circular lighting & negetive
glow_radiuses
Mark Wedel
mwedel at sonic.net
Tue Apr 5 00:35:27 CDT 2005
Mitch Obrian wrote:
>
I completley agree with the ambient light.
>
Now should darkness be converted into the correct
>
ambient light value at map load or should these 2
>
things be sepreate?
There is no way to convert the existing darkness value to an ambiant light
level (other than to just convert them it to ambiant_light 0, or when the case
is darkness value == max darkness level).
The question might really be whether this is any reason to keep the existing
darkness value and/or if a different meaning of the field is desired.
More information about the crossfire
mailing list