Alex Schultz wrote: > I noticed a small mistake to due with the recent 'conversion' to make > the name glow_radius accurate again. In the changes I made to deal > with the "conversion" from glow_radius, I accidentally made it so > negative glow radiuses aren't working again. The circular lighting is > working, it's just that negative glow radiuses won't be working. I've > attached a small diff to fix that. (negetivefix.diff) > Aurg... I must have been asleep or something when I made those 'conversion' changes. Here's another fix to my stupidity when doing that. Server Admins: If you update to the very latest cvs without this fix, then your player will find that monsters will almost always detect them even in complete darkness when the monster doesn't have night vision. I highly suggest you either wait till this fix is in CVS (should be some time within 24 hours), or apply this patch yourself. --Alex Schultz (aka Rednaxela) -------------- next part -------------- A non-text attachment was scrubbed... Name: monsterfix.diff Type: text/x-patch Size: 1619 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20050417/9961d6cd/monsterfix.bin