> Indeed, time to open some fish & chips at scorn square central And have shops players could own & run :) > This tag is increased by the object speed at each server tick. When it reach a > fixed amount, that fixed amount is substracted and the object plays on turn. > (simply one call to move(ob) i think) Oh, that one. Yes, of course I'll use it, growing items will have a speed & such, and a movement consisting of growing. > no need to remember them in an overlay map. and remembering the tree has one > apple is as simple as putting an apple in the tree inventory. sure Except when map gets reset you lose that. And the aim would be to *not* lose that on map reset :) Unless i'm mistaking, what you suggest would work when swapping a map, but not for reset. > Concerning the fast forward, i probably wasn't clear. <snip> That's exactly what I was thinking to do, indeed. But the catch is that there is a flag indicating when the map was swapped, I think, but no flag to say when the map was reset last time. > Yes, one step at a time, but i fear to see player planting tree seeds in the > scorn square :) There won't be seeds at first, I guess :) Just fields & such. Ryo Accédez au courrier électronique de La Poste : www.laposte.net ; 3615 LAPOSTENET (0,34/mn) ; tél : 08 92 68 13 50 (0,34/mn)