[crossfire] Items that evolve all the time
Nicolas Weeger
nicolas.weeger at laposte.net
Tue Apr 26 08:17:09 CDT 2005
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Indeed, time to open some fish & chips at scorn square central
And have shops players could own & run :)
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This tag is increased by the object speed at each server tick. When it reach a
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fixed amount, that fixed amount is substracted and the object plays on turn.
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(simply one call to move(ob) i think)
Oh, that one. Yes, of course I'll use it, growing items will have a speed & such, and a movement consisting of growing.
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no need to remember them in an overlay map. and remembering the tree has one
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apple is as simple as putting an apple in the tree inventory. sure
Except when map gets reset you lose that. And the aim would be to *not* lose that on map reset :)
Unless i'm mistaking, what you suggest would work when swapping a map, but not for reset.
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Concerning the fast forward, i probably wasn't clear.
<snip>
That's exactly what I was thinking to do, indeed.
But the catch is that there is a flag indicating when the map was swapped, I think, but no flag to say when the map was reset last time.
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Yes, one step at a time, but i fear to see player planting tree seeds in the
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scorn square :)
There won't be seeds at first, I guess :)
Just fields & such.
Ryo
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