I'm currently fixing the display issues in the client (big faces not being properly cleared). Currently (I think) I have a working client and I'm checking the server for more issues. There is a mismatch between the protocol specification in doc/Developers/protocol and the server implementation. For the effects of a map_scroll command to the (big face) information previously sent by a map1a command the protocol specification states | The server does remember the heads for out of normal map bounds. | However, these values are not shifted when the map scrolls. Taking | the example of an image at 27,20 above, if the player moves to the | east, the server will send the map scroll command, send the face at | 26,20, and send either a clear or update for 27,20. But the actual server implementation differs: the server just forgets the out-of-normal-map-bounds information after a map_scroll. What should I do here? a) fix the documentation (map_scroll implicitly clears out of map bounds information), or b) fix the server code (send a suitable map1a command to clear/update out of map bounds information after a map_scroll)? To me, solution a) seems appropriate since I don't think it will be very common that a big face will not shift whenever a map_scroll is sent. Therefore (normally) the server will have to clear the "old" big faces anyways. So we would save a little bandwidth with solution a). (And changing the protocol specification would not break anything more than we have now since that is what the server currently implements.) Another question: I did fix all clients (x11, gtk, gtk2) and (where appropriate) with -smooth, -sdl, and -opengl. Unfortunately, I cannot test gtk2 -opengl because it crashes at program start up with a "BadMatch" error. Is this a problem with my X11 setup or is the client broken?