Le Vendredi 12 Août 2005 03:19, Amorya North a écrit : > Not doing too well here. I decided the first thing to do was to try > and get all the files in common/ into an XCode project. This proved a > major challenge and I still haven't properly succeeded! don't drop so fast, project has dependencies you know :) > > The problem appears to be that common/ is not just drop-in stuff, but > is tied to the crossfire build system. I have not yet been able to > build crossfire client as a whole on my Mac - it complains of not > being able to find libpng (which is in /sw/includes). That's ok for > playing as I use the binary client. For messing with the source it's > not so good! Yes, XCode use frameworks. However, everything in /sw is a problem when distributing the binary other than creating deb packages, which does not use xcode. When i compiled sdl-beta, my idea was to download libpng source code (and libz as libpng depends on libz), build static binaries of both and copy include & static libs in a mac specific directory of crossfire project (i must still have the compling scripts somewhere to prepare the sdl client xcode project, maybe you will find them usefull) > > So as far as I can gather to use the common/ files as a base for my > client, I have to build a standard crossfire client, and then take > the autogenerated config.h file and drop that, as well as common/ and > help/, into my XCode project. Is that correct? Is that the _only_ way > I can use the common/ files? lot's of things depends on the config.h which is generated from config.h.in, this is basically the build configuration. etter ask Ryo how he managed it, but i supposed this is something like 'create a windows config.h which is not autogenerated' > > > I tried writing the defines for config.h myself, to the best of my > knowledge. Once this was done the crossfire code compiled (after a > lot of hacking - dunno if it worked!), but was a nightmare as soon as > I tried to link to it in any file of mine. The problem here was that > I didn't know which headers to include in which order. Eventually it > got all tangled up with errors in <string.h>, which is one of Apple's > headers, so I don't know what was going on there. Better get the error? However, look in gtk/gtk.h, it includes header in right order, just remove anything like #include <gtk/something.h"> > > > I probably seem really clueless here. Coding Unix stuff is mostly > outside my area of knowledge... I've never had to think about > multiple platform issues before. Please don't write me off yet > though, as once I get started I should be able to pick up speed! Nice to crossplatform code he :) > > > Posted by tchize: > > Just from my experience compiling the sdl-alpha releases of client > > on mac os x, > > the common part compiles without any problems using x-code IDE, the > > most > > difficult part, i'll say, was to get the sdl libs and dependencies > > to compile statically > > (so mac os x users don't need to install bunch of libraries before > > using it) and > > get xcode to use relative paths for includes instead of absolute > > ones (never achieved > > it but didn't search much). > > Don't suppose you could send me your xcode project and files, if you > still have it around? I could then compare what's different in the > stuff I'm wrestling with! > > > Amorya > > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > >