Alex Schultz wrote: > I've defiantly been planning on using scrolls/books for the magic ears > and mouths, because one can already make talking books and write > multi-line messages in them etc, Which makes them ideal for magic ears > and mouths. I'm also thinking now of making the magic ears/mouths that > are buildable have the name "talking book" or "talking scroll" > depending on what was used to store the information, and also take the > same picture used by the book/scroll, that way it's something tangible > so it's easy to use the generic destroyer on to get rid of it and at > the same time makes some sense to the player. I'm also thinking that > it should have the same building material for the ear and the mouth, > and just choose which depending on if the book/scroll used has an > "@match" in it. > For the teleporter I'm thinking that using a book/scroll approach > isn't so good of an idea, because it's difficult for a player to > figure out the coordinates. I'm thinking instead, that the player > renames any old item to "TELEPORT TARGET" or something like that, and > places it anywhere in the same map, and the teleporter searches for > that when it's made (the teleport target doesn't disappear, and can > just be picked up again after use). > For all of those I plan to keep with the same marking rune system for > the connected values, and I have been planning to have them visible > anyways so players can easily destroy them if needed. Just committed the support for buildable magic ears/mouths to CVS, which as a side affect also allows buildable signs. I've tested it and it seems to work perfectly and doesn't break any old behavior at all. I haven't committed any materials for it yet, but if anybody wants to test it, just use a dm command such as "create 1 building_vertical_gate slaying magic_ear" (replace magic_ear with magic_mouth, or sign, or something like that if you want to try non-ear things). As soon as this is better tested I will add some materials for it to CVS, or if anybody else wants to they're perfectly welcome. Thanks, Alex Schultz