[crossfire] Item stacking

Brendan Lally brenlally at gmail.com
Sat Aug 27 10:46:02 CDT 2005


On 8/27/05, Mark Wedel <
     
     mwedel at sonic.net
     
     > wrote:
>
     
      Brendan Lally wrote:
     
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      > updating the maps isn't too hard, in fact the following is a diff that
     
     >
     
      > does just that. (I haven't included much context here, partially for
     
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      > brevity, partially because anyone playing with these maps in the
     
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      > editor will probably break this diff anyway.)
     
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      >
     
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      > I'm tempted to reduce the accuracy of some more of these, express them
     
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      > in furlongs, or maybe even miles (or leagues), since I doubt anyone
     
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      > seriously goes around counting the squares, the screens maybe.
     
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        IMO, the numbers could be less accurate (more round numbers), but please leave
     
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      the numbers roughly as is
     
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        Basically, right now, as said, 1 space = 1 mile.  Thus, those signs describe
     
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      how many spaces the towns are from you.  IMO, this is a good thing, especially
     
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      for now players (how far do I hav to walk to get to navar?)
     
     
Yeah, the issue is whether you count distance in screens or squares.
Certainly I know from my own point of view, I consider a map to be
'small' if it fits on my screen in one go, and to be 'big' if it
doesn't.

However I can see how a non-fixed screen size would confuse that (and
how such an effect would get worse as the default screen size alters
in the future as more players switch to the gtk2 client). So probably
you are correct in that keeping to a square-based system of
measurement is best, even if it means that the numbers are big and
ugly.

    
    


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