Todd Mitchell wrote: > I think that we should treat flying differently than walk,swim, etc. > Flying should have to be initiated by the player. You can fly almost > anywhere you could swim of walk so flying shouldn't be automatic. If > you move from ground to water you or back you would switch from walk to > swim but you could fly (or jump) you over either. If you are flying you > can't pick up stuff, won't trigger buttons, etc. Unless a race has native flying, the player would have to do something to start flying (wear those boots, ready the skill, cast a spell). The question was really want to do once that has happened. Eg, player has applied the boots of levitation and now walks to a shop map, etc. > I also think that even players with fly ability shouldn't be able to fly > all the time but only for a period of time (based on CON or STR and race > or spell?). Jumping would basically be flying for one turn. Certainly depends on how they are flying. Something like levitation boots obviously give you permanent flying. A spell does have a duration. Now for skills, trickier issue. One could argue there could be something like a fatigue stat, and if you're too fatigued, have to stop using certain skills (like flying or other strenous stuff). Actually, this idea has merit, so I'll start a different thread on fatigue.