Will you do this according to last china laws? (no more of 3hours mmorpg play in a raw of character get serious malus) Le Mercredi 31 Août 2005 09:07, Mark Wedel a écrit : > As per started in another thread, adding a fatigue stat has some > interesting ideas. > > Basic idea fatigue is a stat, that you ideally want low. Basic and good :p > > You get fatigue by doing strenous things (swimming, flying via skill, > attacking, moving a lot). Or just being awake ? or it will not be fatigue but stamina :) > > You lose fatigue by resting - this can basically be measured by the > character having an action and not actually doing anything. Certain magic > potions could also reduce fatigue. apply bed to reality? > > I'd suggest that movement speed should be redone under such a system - > movement speeds would vary less, but that amount of fatigue you gain by > moving is dictated by how much stuff you are carrying. > Short term is stamina regeneartion slower Long term is indeed fatigue. :p > If not carrying much, you wouldn't get much fatigue - thus, a lightly > equipped person could run around all day and not have to rest much. Race dependent? > > If you're near you wait limit, you'd get fatigue pretty often. > > Running isn't covered special here - it would fall under movement, but > that fact you move whenever you can when running basically means you'd > never be resting at all, thus only gaining, never losing. > > For certain skills, if your fatigue was too high, you could no longer use > that skill (have to stop flying, may drown if swimming, etc). Your max > fatigue should perhaps be based on constitution and maybe level (don't get > fatigued as much at higher levels). > > for the normal case of just attacking/running around, one idea is when > fatigue gets too high, your speed starts to go down, but at the same time, > you start losing fatigue (in a sense, game is enforcing idea that you have > to slow down). One way to handle this might be that if fatigue is so how, > player doesn't get as much speed as they should, but loses some fatigue, I'll say this depend. I'll tell you get a malus to chances to hit. (virtual los of dexterity and in intelligence i'll say) > > anyways, just random thoughts. > Other random thought. Perhaps, a level high enough in fatigue will improve your spell regeneration (you are in a semi conscient state, bringing you closer to your god) Also a level high enough in fatigue could also be converted to some berserk state (a fighter not resting for 3 days begins to get crazy, he fight like crazy (don't forget to include it's virtual los of dex for hitting chance), well he becomes like a butcher :D ) > > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire -- -- Tchize (David Delbecq) tchize at myrealbox.com Public PGP KEY FINGERPRINT: F4BC EF69 54CC F2B5 4621 8DAF 1C71 8E6B 5436 C17C Public PGP KEY location: http://wwwkeys.pgp.net/pgpnet/wwwkeys.html -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20050831/b287a2f5/attachment.pgp