[crossfire] fatigue
tchize
tchize at myrealbox.com
Wed Aug 31 15:16:19 CDT 2005
Will you do this according to last china laws? (no more of 3hours mmorpg play
in a raw of character get serious malus)
Le Mercredi 31 Août 2005 09:07, Mark Wedel a écrit :
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As per started in another thread, adding a fatigue stat has some
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interesting ideas.
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Basic idea fatigue is a stat, that you ideally want low.
Basic and good :p
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You get fatigue by doing strenous things (swimming, flying via skill,
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attacking, moving a lot).
Or just being awake ? or it will not be fatigue but stamina :)
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You lose fatigue by resting - this can basically be measured by the
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character having an action and not actually doing anything. Certain magic
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potions could also reduce fatigue.
apply bed to reality?
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I'd suggest that movement speed should be redone under such a system -
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movement speeds would vary less, but that amount of fatigue you gain by
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moving is dictated by how much stuff you are carrying.
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Short term is stamina regeneartion slower
Long term is indeed fatigue. :p
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If not carrying much, you wouldn't get much fatigue - thus, a lightly
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equipped person could run around all day and not have to rest much.
Race dependent?
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If you're near you wait limit, you'd get fatigue pretty often.
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Running isn't covered special here - it would fall under movement, but
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that fact you move whenever you can when running basically means you'd
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never be resting at all, thus only gaining, never losing.
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For certain skills, if your fatigue was too high, you could no longer use
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that skill (have to stop flying, may drown if swimming, etc). Your max
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fatigue should perhaps be based on constitution and maybe level (don't get
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fatigued as much at higher levels).
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for the normal case of just attacking/running around, one idea is when
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fatigue gets too high, your speed starts to go down, but at the same time,
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you start losing fatigue (in a sense, game is enforcing idea that you have
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to slow down). One way to handle this might be that if fatigue is so how,
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player doesn't get as much speed as they should, but loses some fatigue,
I'll say this depend. I'll tell you get a malus to chances to hit. (virtual
los of dexterity and in intelligence i'll say)
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anyways, just random thoughts.
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Other random thought.
Perhaps, a level high enough in fatigue will improve your spell regeneration
(you are in a semi conscient state, bringing you closer to your god)
Also a level high enough in fatigue could also be converted to some berserk
state (a fighter not resting for 3 days begins to get crazy, he fight like
crazy (don't forget to include it's virtual los of dex for hitting chance),
well he becomes like a butcher :D )
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--
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Tchize (David Delbecq)
tchize at myrealbox.com
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