[crossfire] fatigue

tchize tchize at myrealbox.com
Wed Aug 31 15:16:19 CDT 2005


Will you do this according to last china laws? (no more of 3hours mmorpg play
in a raw of character get serious malus)
Le Mercredi 31 Août 2005 09:07, Mark Wedel a écrit :
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       As per started in another thread, adding a fatigue stat has some
     
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      interesting ideas.
     
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       Basic idea fatigue is a stat, that you ideally want low.
     
     
Basic and good :p

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       You get fatigue by doing strenous things (swimming, flying via skill,
     
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     attacking, moving a lot).
     
     
Or just being awake ? or it will not be fatigue but stamina :)

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       You lose fatigue by resting - this can basically be measured by the
     
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      character having an action and not actually doing anything.  Certain magic
     
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      potions could also reduce fatigue.
     
     
apply bed to reality?

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       I'd suggest that movement speed should be redone under such a system -
     
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     movement speeds would vary less, but that amount of fatigue you gain by
     
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      moving is dictated by how much stuff you are carrying.
     
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Short term is stamina regeneartion slower
Long term is indeed fatigue. :p

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       If not carrying much, you wouldn't get much fatigue - thus, a lightly
     
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      equipped person could run around all day and not have to rest much.
     
     
Race dependent?

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       If you're near you wait limit, you'd get fatigue pretty often.
     
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       Running isn't covered special here - it would fall under movement, but
     
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      that fact you move whenever you can when running basically means you'd
     
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      never be resting at all, thus only gaining, never losing.
     
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       For certain skills, if your fatigue was too high, you could no longer use
     
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      that skill (have to stop flying, may drown if swimming, etc).  Your max
     
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      fatigue should perhaps be based on constitution and maybe level (don't get
     
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      fatigued as much at higher levels).
     
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       for the normal case of just attacking/running around, one idea is when
     
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      fatigue gets too high, your speed starts to go down, but at the same time,
     
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      you start losing fatigue (in a sense, game is enforcing idea that you have
     
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      to slow down). One way to handle this might be that if fatigue is so how,
     
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      player doesn't get as much speed as they should, but loses some fatigue,
     
     
I'll say  this depend. I'll tell you get a malus to chances to hit. (virtual 
los of dexterity and in intelligence i'll say)

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       anyways, just random thoughts.
     
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Other random thought.

Perhaps, a level high enough in fatigue will improve your spell regeneration
(you are in a semi conscient state, bringing you closer to your god)
Also a level high enough in fatigue could also be converted to some berserk
state (a fighter not resting for 3 days begins to get crazy, he fight like 
crazy (don't forget to include it's virtual los of dex for hitting chance), 
well he becomes like a butcher :D )
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-- 
--
Tchize (David Delbecq)
     
     tchize at myrealbox.com
     
     
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