[crossfire] Tweaking alchemy
Alex Schultz
alex_sch at telus.net
Fri Dec 9 16:27:47 CST 2005
Nicolas Weeger wrote:
>> One thing that I also thought would be needed is to add some slow decay
>>factor to most all flesh items like there are for a few special ones
>>(demon ichor). You shouldn't be able to carry around the orc corpse for
>>3 months and expect it to still be edible.
>>
>> That wouldn't be hard to do, but once again, it gets into the merging
>>issue.
>>
>>
>
>What about something more simpler, even if less realistic: every tick,
>one food has a 0.01% (or anoyher number) chance of rotting (if nrof > 1
>only one rots)?
>No mergin issue, will decrease available food, introduces some random
>element, pretty easy to do.
>
IMHO the proper behavior for cases if nrof > 1, is to multiply the
chance by nrof, and if rolled true then remove one. Also I think that
number representing the chance should be dependent on what type of food
it is.
Alex Schultz
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