Hello. In server/player.c around line 1385: for (attacknum=0; attacknum < NROFATTACKS; attacknum++, attacktype = 1<<attacknum) if (arrow->attacktype & attacktype) if (target->arch->clone.resist[attacknum] < 0) with 'attacktype' not initialized beforehand. Compiler reports use of attacktype without initialization, which is quite plausible as its value is set only after the first loop execution. Not sure what to put as initial value, though. Nicolas _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel