[CF-Devel] Uninitialized variable
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Thu Jan 6 17:20:44 CST 2005
Hello.
In server/player.c around line 1385:
for (attacknum=0; attacknum < NROFATTACKS;
attacknum++, attacktype = 1<<attacknum)
if (arrow->attacktype & attacktype)
if (target->arch->clone.resist[attacknum] < 0)
with 'attacktype' not initialized beforehand.
Compiler reports use of attacktype without initialization, which is
quite plausible as its value is set only after the first loop execution.
Not sure what to put as initial value, though.
Nicolas
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