No subject
Thu Jan 13 17:53:03 CST 2005
maps, and I'm not suggesting otherwise. But it is reasonable to assume
that different DMs will want to build worlds with a different feel to them.
I might want to recreate Tolkien's world, or Greyhawk for example, and I
don't anticipate everyone else wanting to do the same.
>
>
But I am thinking of changing the way to do cities - I'm now leaning to giving
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the city its own 50x50 tile, and updating the links in the adjoining world maps
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to use this tile, and putting a note in the 'missing' tile that in fact this
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tile is /scorn/city or the like. This at least makes it a little easier to move
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things around, and I think will also make it a bit easier to know how maps are
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related to each other (eg, everything in /scorn would go back to /scorn/city,
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and not /world/world_110_124 for example).
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This approach shares much of the value of what I was trying to suggest,
so I won't try to argue you out of it, but I do think you should consider
whether it is feasible to put every city on a mod 50 boundary.
Cheers,
-kls
--
// .--=,
.....::://::::::::::::::::::::::::::::.. (o O &
kevin at ank.com
::::::::
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