maps, and I'm not suggesting otherwise. But it is reasonable to assume that different DMs will want to build worlds with a different feel to them. I might want to recreate Tolkien's world, or Greyhawk for example, and I don't anticipate everyone else wanting to do the same. > > But I am thinking of changing the way to do cities - I'm now leaning to giving > the city its own 50x50 tile, and updating the links in the adjoining world maps > to use this tile, and putting a note in the 'missing' tile that in fact this > tile is /scorn/city or the like. This at least makes it a little easier to move > things around, and I think will also make it a bit easier to know how maps are > related to each other (eg, everything in /scorn would go back to /scorn/city, > and not /world/world_110_124 for example). > This approach shares much of the value of what I was trying to suggest, so I won't try to argue you out of it, but I do think you should consider whether it is feasible to put every city on a mod 50 boundary. Cheers, -kls -- // .--=, .....::://::::::::::::::::::::::::::::.. (o O & kevin at ank.com :::::::: //:::://://://:/:://::||_// / V K :::::://:::://:/:|//'/' // _,|' r , 'qk :'''/____ // / // |_// // || .'~. .~`, kls \_/-=\_/