clean_friendly_list: Removed 1 bogus links CS: connection from client of type < GTK Unix Client 1.3.0> Get SetupCmd:: map1acmd 1 sound 1 sexp 1 darkness 1 newmapcmd 1 faceset 0 facecache 0 itemcmd 2 SendBack SetupCmd:: setup map1acmd 1 sound 1 sexp 1 darkness 1 newmapcmd 1 faceset 0 facecache 0 itemcmd Get SetupCmd:: mapsize 12x12 SendBack SetupCmd:: setup mapsize 12x12 Get SetupCmd:: faceset 0 SendBack SetupCmd:: setup faceset 0 Trying to load map /home/games/share/crossfire/maps/HallOfSelection. load_original_map: /HallOfSelection (0) Can't open /home/games/var/crossfire/maps/HallOfSelection Can't open overlay /home/games/var/crossfire/maps/HallOfSelection enter_map: supplied coordinates are not within the map! (/HallOfSelection: -1, -1) PYTHON - triggerEvent:: eventcode 20 Object ring seems to have too low item power? 21 > 7 Object ring seems to have too low item power? 11 > 5 Trying to load map /home/games/share/crossfire/maps/city/city. load_original_map: /city/city (0) Can't open /home/games/var/crossfire/maps/city/city Can't open overlay /home/games/var/crossfire/maps/city/city enter_map: supplied coordinates are not within the map! (/city/city: -1, -1) PYTHON - triggerEvent:: eventcode 20 PYTHON - triggerEvent:: eventcode 18 Checksums: 0 0 LOGIN: Player named SirK from ip 127.0.0.1 Trying to load map /home/games/var/crossfire/players/SirK/_city_apartment_apartments. load_original_map: /home/games/var/crossfire/players/SirK/_city_apartment_apartments (2) PYTHON - triggerEvent:: eventcode 21 PYTHON - triggerEvent:: eventcode 20 Scripting Weapon wielded PYTHON - triggerEvent:: eventcode 21 PYTHON - triggerEvent:: eventcode 20 Trying to load map /home/games/share/crossfire/maps/city/misc/beginners. load_original_map: /city/misc/beginners (0) Can't open /home/games/var/crossfire/maps/city/misc/beginners Can't open overlay /home/games/var/crossfire/maps/city/misc/beginners PYTHON - triggerEvent:: eventcode 21 PYTHON - triggerEvent:: eventcode 20 get_nearest_player: Found free/non friendly object on friendly list PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! Resetting map /HallOfSelection. PYTHON - triggerEvent:: eventcode 22 Event MAPRESET generated by /HallOfSelection PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! make_path_tofile /home/games/var/crossfire/players/SirK/_city_apartment_apartments... Saving map /home/games/var/crossfire/players/SirK/_city_apartment_apartments PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! Saving map /city/city PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! Resetting map /home/games/var/crossfire/players/SirK/_city_apartment_apartments. PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! PYTHON - triggerEvent:: eventcode 2 PYTHON - HandleEvent:: got script file >/python/weapon_occidental_mages.py< PYTHON - HandleEvent:: script loaded (/python/weapon_occidental_mages.py)! BUG: SK_level(arch igate_closed_2, name iron gate): level <= 0 BUG: SK_level(arch igate_closed_2, name iron gate): level <= 0