[crossfire] RFC: Wild idea to make experience more interesting
Anton Oussik
antonoussik at gmail.com
Tue Jul 5 02:41:35 CDT 2005
On 7/5/05, Lalo Martins <
lalo at exoweb.net
> wrote:
>
What I thought is, by mass-slaughter, you can, as reported in that
>
thread, get to level 90 quite fast. This makes it more or less
>
mechanical for the level-seekers - and a mechanical game gets boring
>
quick. It also makes it uninteresting for the game-explorer-types, who
>
will try each of those dungeons once then leave in disgust, back to
>
their alchemy labs.
>
>
So I thought... a very-very-high-level character should, supposedly,
>
have a wide range of skills, no? It's weird that someone is level 90
>
and only have three or four skills with levels above 10.
I recall a while ago cavehippo proposed an interesting modification to
the skills system. Instead of contributing to a specific skill every cast
contributes to sevearl skills (by a positive or negative amount).
This will result in an overall more balanced characters IMO, but would
require a rewrite of most of the current skills and experience system.
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