On 7/5/05, Lalo Martins < lalo at exoweb.net > wrote: > What I thought is, by mass-slaughter, you can, as reported in that > thread, get to level 90 quite fast. This makes it more or less > mechanical for the level-seekers - and a mechanical game gets boring > quick. It also makes it uninteresting for the game-explorer-types, who > will try each of those dungeons once then leave in disgust, back to > their alchemy labs. > > So I thought... a very-very-high-level character should, supposedly, > have a wide range of skills, no? It's weird that someone is level 90 > and only have three or four skills with levels above 10. I recall a while ago cavehippo proposed an interesting modification to the skills system. Instead of contributing to a specific skill every cast contributes to sevearl skills (by a positive or negative amount). This will result in an overall more balanced characters IMO, but would require a rewrite of most of the current skills and experience system.