When I started playing, I found it strange that stat potions gave permanent stat increases and that you could find then as low as level 5-6. I seemed to me you could max out your stats pretty quick. I've always thought this was really overkill and that they should give a temporary increase (hour, days...). Permanent stat increase should be very very hard to get either a 1-5% chance or perhaps with some other very rare potions. Given the crossfire economy, this would mean it was merely rare and not common to raise stats. > > From: Andreas Kirschbaum < kirschbaum at myrealbox.com > > Given that my character has collected a few thousand stat potions (of > each kind) and I assume that quite a few more characters have even more > potions, I don't think a permanent stat raise would be acceptable. > Assuming that 1% success chance, my character would probably gain ten > stat points in total (for each of his stats). > > Therefore, I'd rather make it a temporary raise: you gain 1 stat point > for (say) 1 day playtime with 1% chance. (And probably cap it to one or > two points in total.) I think, this solution would still drain the > excess stat potions out of the game but it would not (permanently) spoil > the game too much. >