[crossfire] Random ideas.
temitchell at sympatico.ca
temitchell at sympatico.ca
Tue Jul 5 20:44:56 CDT 2005
When I started playing, I found it strange that stat potions gave permanent stat increases and that you could find then as low as level 5-6. I seemed to me you could max out your stats pretty quick. I've always thought this was really overkill and that they should give a temporary increase (hour, days...). Permanent stat increase should be very very hard to get either a 1-5% chance or perhaps with some other very rare potions. Given the crossfire economy, this would mean it was merely rare and not common to raise stats.
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From: Andreas Kirschbaum <
kirschbaum at myrealbox.com
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Given that my character has collected a few thousand stat potions (of
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each kind) and I assume that quite a few more characters have even more
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potions, I don't think a permanent stat raise would be acceptable.
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Assuming that 1% success chance, my character would probably gain ten
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stat points in total (for each of his stats).
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Therefore, I'd rather make it a temporary raise: you gain 1 stat point
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for (say) 1 day playtime with 1% chance. (And probably cap it to one or
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two points in total.) I think, this solution would still drain the
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excess stat potions out of the game but it would not (permanently) spoil
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the game too much.
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