[crossfire] Random ideas.

temitchell at sympatico.ca temitchell at sympatico.ca
Tue Jul 5 20:44:56 CDT 2005


When I started playing, I found it strange that stat potions gave permanent stat increases and that you could find then as low as level 5-6. I seemed to me you could max out your stats pretty quick. I've always thought this was really overkill and that they should give a temporary increase (hour, days...).  Permanent stat increase should be very very hard to get either a 1-5% chance or perhaps with some other very rare potions. Given the crossfire economy, this would mean it was merely rare and not common to raise stats.

>
     
     
     >
     
      From: Andreas Kirschbaum <
      
      kirschbaum at myrealbox.com
      
      >
     
     >
     
      Given that my character has collected a few thousand stat potions (of
     
     >
     
      each kind) and I assume that quite a few more characters have even more
     
     >
     
      potions, I don't think a permanent stat raise would be acceptable.
     
     >
     
      Assuming that 1% success chance, my character would probably gain ten
     
     >
     
      stat points in total (for each of his stats).
     
     >
     
     
     >
     
      Therefore, I'd rather make it a temporary raise: you gain 1 stat point
     
     >
     
      for (say) 1 day playtime with 1% chance. (And probably cap it to one or
     
     >
     
      two points in total.) I think, this solution would still drain the
     
     >
     
      excess stat potions out of the game but it would not (permanently) spoil
     
     >
     
      the game too much.
     
     >
     
     
     
    


More information about the crossfire mailing list