Anton Oussik < antonoussik at ... > writes: > > (snipped for size) > > I don't know of a good way of doing this without > ruining single-player mode, or even if it is something > that would be liked, but I feel a change like this would > improve player interaction and would result in player > communities emerging. If such a change is > implemented it should definately be there as an option. I feel that the best solution to this would be doing something like this: -Make spell path attunement *much* more noticible at higher levels (make it a 50% bonus perhaps or something like that instead of a 5 level bonus which doesn't matter at high levels) -Make an equilivant to attunement for non-spell skills and make it have a similar level of affect to the spell path attunement as improved above -Make classes start with attunements, including 'non-spell-skill attunements' that I propose above I feel that that would make class actually matter (currently they don't really matter past level 20), but at the same time not be too limiting. Alex Schultz