[crossfire] cone damage oddity

Rick Tanner leaf at real-time.com
Tue Jun 28 18:06:16 CDT 2005



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        I guess the first question is whether this is considered a significant flaw or 
     
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      not.  It has long been held that center of cone does more than edges, but in 
     
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      this case, center has a very broad meaning.  And the fact that being next to the 
     
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      caster does less seems quite odd.
     
     
Might be a different subject matter - but how does damage propegate 
outwards from a ball spell exploding?

Should this damage (from ball spells) work the same as cone spells?
Or work the same as updated (from this email thread) cone spells?
 
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        Now it is a very simple fix to make it so that the entire cone does the same 
     
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      amount of damage.  A side benefit of such a change is that it would also reduce 
     
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      server load - basically, reduce the number of objects used in the spell casting 
     
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      by a factor of 3.
     
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        This would obviously weaken spells, so all cone spells would need to be upped 
     
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      in the damage they currently do.
     
     
Going back to your original table which showed 1's on the edges, then 2's, 
followed by 3's in the middle - would it be easier and less spell damage 
tweaking to use the "3" for all areas of the spell isntead of the 1's or 
2's?

    
    


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