> I guess the first question is whether this is considered a significant flaw or > not. It has long been held that center of cone does more than edges, but in > this case, center has a very broad meaning. And the fact that being next to the > caster does less seems quite odd. Might be a different subject matter - but how does damage propegate outwards from a ball spell exploding? Should this damage (from ball spells) work the same as cone spells? Or work the same as updated (from this email thread) cone spells? > Now it is a very simple fix to make it so that the entire cone does the same > amount of damage. A side benefit of such a change is that it would also reduce > server load - basically, reduce the number of objects used in the spell casting > by a factor of 3. > > This would obviously weaken spells, so all cone spells would need to be upped > in the damage they currently do. Going back to your original table which showed 1's on the edges, then 2's, followed by 3's in the middle - would it be easier and less spell damage tweaking to use the "3" for all areas of the spell isntead of the 1's or 2's?